Jul 16, 3:00 – 4:00 PM (UTC)
Great renders don’t ship, but interoperable assets do. This spotlight gets practical about scaling 3D across global team...
Great renders don’t ship, but interoperable assets do. This spotlight gets practical about scaling 3D across global teams and suppliers: how files move from digital creation tools to realtime, into PLM, and out to factories without breaking. We’ll focus on asset governance, change control, and supplier readiness so your digital thread actually produces physical products consistently.
More specifically:
Where does the “one source of truth” for assets live? And what naming, versioning, and material metadata must travel with it?
How do you control changes so cost and compliance stay in sync?
What does a factory-ready handoff look like in terms of file types, level of detail, scale, tolerances, packaging etc?
How do you bring suppliers up to speed - readiness checklists, pilots, acceptance criteria, service levels?
Which KPIs prove the thread is working?
Patagonia
Director, 3D Digital Product Creation